I.L. Dev Log

I’ve been working quite a bit on I.L. lately, in preparation for the Open Alpha release that’s coming out soon. Last week, I’ve done some mathematical fixes, added and modified bunches of effects, and organized the file loading system. What’s left is a player bomb and, of course, a menu.

The second part of the I.L. Dev Log can be downloaded here, for anyone that’s interested. Unfortunately, lasers are no longer involved.

I.L. Logo

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